Quadratic Voting Plateform

A voting platform to experiment with quadratic (non-binary) voting, enabling participants to express the intensity of their preference by distributing their "vote credit" among a set of proposals.

You want to test the plateform ?

The first (beta) version of the platform is now online, allowing you to test how it works.

About

A non-binary voting system for the common good

In our democracies, the quest for the common good is central to consultation and voting systems. However, traditional voting remains binary, limited to a yes or no vote. Faced with today's global challenges, it is crucial to integrate the diversity of viewpoints to consolidate the common good. The challenge lies in aggregating preferences while taking into account their intensity. Indeed, a binary vote does not reflect the intensity of a yes or a no (a firm yes or a default yes, for example). What's more, decisions are made in a sequential and eliminatory manner, preventing the ranking of candidates or projects so as to consider, from the first round onwards, everyone's second choices.

Through its chair in Decision Design, the Transition Design Lab is exploring the theme of decision-making in collaborative and participatory design approaches for transitions, and has designed and developed a digital platform for testing another voting format: quadratic voting.
Invented by Glen Weyl , an economist at Microsoft Research, the quadratic voting method enables everyone to assign a specific weight to a series of proposals. As a political tool, quadratic voting can also be beneficial to companies, overcoming divisions between business units and fostering cooperation, particularly on cross-functional infrastructures.

Allocate "vote credits" to express the intensity of your preference

The special feature of quadratic voting is the increasing cost of votes. The first vote for a candidate costs one credit. But voting twice for the same candidate costs four credits (i.e. two squared); giving three votes costs nine credits (three squared), and so on.

Quadratic voting is based on the principle of scarcity: voters are limited by their credits, forcing them to compromise between proposals . This distinction is crucial because, as Mullainathan and Shafir point out in their book on scarcity:

When we experience scarcity of any kind, we are absorbed by it. The mind automatically and powerfully focuses on unmet needs... It changes the way we think. It imposes itself on our mind.

Mullainathan & ShafirScarcity: Why having too little means so much, Allen Lane, 2013, page 7.

Avec le vote quadratique, les participants ont des ressources limitées et choisissent en conséquence.

Experiments

À l'occasion des journées 2024 du programme de recherche « Agroécologie et numérique : données, agroéquipements et ressources génétiques au service de la transition agroécologique et de l'adaptation aux aléas climatiques », co-piloté par l'INRAE et Inria, l'équipe de recherche du projet pilote LINDDA (external link), lancé en 2023, a organisé une expérimentation de vote quadratique sous l'impulsion d'Annie Gentès, directrice de CY école de design, et de Muriel Mambrini-Doudet, directrice de l'école doctorale du Learning Planet Institute.

L'objectif était de mettre en œuvre cet outil de vote démocratique afin d'orienter les futurs choix de soutien aux projets de recherche. Cette expérimentation portait sur des propositions de recherche en faveur d'un numérique responsable pour la transition agroécologique. Cinquante personnes présentes lors de l'événement ont participé à l'expérience, en répartissant leurs « crédits de vote » entre les dix propositions soumises, et douze personnes ont pris part à l'atelier de focus groupe organisé pour discuter des usages du vote quadratique et de l'interface.

Les résultats de l'expérimentation sont en cours d'analyse.

Team

The design and development of the plateform is a result of a collaboration of researchers, designers and a developer.

Files

More about the quadratic voting and our experimentation