RFID-based distributed shared memory for pervasive games

Michel Simatic, Annie Gentes

MobiCASE 2009 : 1st Annual International Conference on Mobile Computing, Applications, and Services, Oct 2009, San Diego, Ca, United States. pp.360 - 363, ⟨10.1007/978-3-642-12607-9_24⟩

The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop. . . ) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an RFID-based Distributed Shared Memory (RDSM). After describing RDSM, we present its demonstration: a pervasive game which relies on RDSM to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players feed back

Michel Simatic, Annie Gentes. RFID-based distributed shared memory for pervasive games. MobiCASE 2009 : 1st Annual International Conference on Mobile Computing, Applications, and Services, Oct 2009, San Diego, Ca, United States. pp.360 - 363, ⟨10.1007/978-3-642-12607-9_24⟩. ⟨hal-01356675⟩

Citations

APA

Simatic, M., & Gentes, A. (2010). RFID-based distributed shared memory for pervasive games. https://dx.doi.org/10.1007/978-3-642-12607-9_24

MLA

Simatic, Michel, and Annie Gentes. RFID-Based Distributed Shared Memory for Pervasive Games. Jan. 2010, https://dx.doi.org/10.1007/978-3-642-12607-9_24.

Chicago

Simatic, Michel, and Annie Gentes. 2010. “RFID-Based Distributed Shared Memory for Pervasive Games.” https://dx.doi.org/10.1007/978-3-642-12607-9_24.

Harvard

Simatic, M. and Gentes, A. (2010) “RFID-based distributed shared memory for pervasive games.” Available at: https://dx.doi.org/10.1007/978-3-642-12607-9_24.

ISO 690

SIMATIC, Michel and GENTES, Annie, 2010. RFID-based distributed shared memory for pervasive games [en ligne]. January 2010. Disponible à l'adresse : https://dx.doi.org/10.1007/978-3-642-12607-9_24