The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop. . . ) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an RFID-based Distributed Shared Memory (RDSM). After describing RDSM, we present its demonstration: a pervasive game which relies on RDSM to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players feed back
Michel Simatic, Annie Gentes. RFID-based distributed shared memory for pervasive games. MobiCASE 2009 : 1st Annual International Conference on Mobile Computing, Applications, and Services, Oct 2009, San Diego, Ca, United States. pp.360 - 363, ⟨10.1007/978-3-642-12607-9_24⟩ (lien externe). ⟨hal-01356675⟩ (lien externe)
Citations
Simatic, M., & Gentes, A. (2010). RFID-based distributed shared memory for pervasive games. https://dx.doi.org/10.1007/978-3-642-12607-9_24
Simatic, Michel, and Annie Gentes. RFID-Based Distributed Shared Memory for Pervasive Games. Jan. 2010, https://dx.doi.org/10.1007/978-3-642-12607-9_24.
Simatic, Michel, and Annie Gentes. 2010. “RFID-Based Distributed Shared Memory for Pervasive Games.” https://dx.doi.org/10.1007/978-3-642-12607-9_24.
Simatic, M. and Gentes, A. (2010) “RFID-based distributed shared memory for pervasive games.” Available at: https://dx.doi.org/10.1007/978-3-642-12607-9_24.
SIMATIC, Michel and GENTES, Annie, 2010. RFID-based distributed shared memory for pervasive games [en ligne]. January 2010. Disponible à l'adresse : https://dx.doi.org/10.1007/978-3-642-12607-9_24