Plug: Secrets of the Museum": A pervasive game taking place in a museum

M. Simatic, Isabelle Astic, C. Aunis, Annie Gentes, A. Guyot-Mbodji, C. Jutant, E. Zaza

ICEC 2009, Sep 2009, Paris, France

Plug: Secrets of the Museum" (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum. These exchanges are done either with RFID tags or with other teams. PSM game design results in an educational and entertaining game which is much more attractive than the plain old treasure hunt proposed by several museums. Thus PSM is a good companion to discover and even take up a museum.

M. Simatic, Isabelle Astic, C. Aunis, Annie Gentes, A. Guyot-Mbodji, et al.. Plug: Secrets of the Museum": A pervasive game taking place in a museum. ICEC 2009, Sep 2009, Paris, France. ⟨hal-00973172⟩

Citations

APA

Simatic, M., Astic, I., Aunis, C., Gentes, A., Guyot-Mbodji, A., Jutant, C., & Zaza, E. (2009). Plug: Secrets of the Museum": A pervasive game taking place in a museum. https://hal.science/hal-00973172

MLA

Simatic, M., et al. Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum. Sept. 2009, https://hal.science/hal-00973172.

Chicago

Simatic, M., Isabelle Astic, C. Aunis, Annie Gentes, A. Guyot-Mbodji, C. Jutant, and E. Zaza. 2009. “Plug: Secrets of the Museum’: A Pervasive Game Taking Place in a Museum.” https://hal.science/hal-00973172.

Harvard

Simatic, M. et al. (2009) “Plug: Secrets of the Museum’: A pervasive game taking place in a museum.” Available at: https://hal.science/hal-00973172.

ISO 690

SIMATIC, M., ASTIC, Isabelle, AUNIS, C., GENTES, Annie, GUYOT-MBODJI, A., JUTANT, C. and ZAZA, E., 2009. Plug: Secrets of the Museum": A pervasive game taking place in a museum [en ligne]. September 2009. Disponible à l'adresse : https://hal.science/hal-00973172